
Address
(P)
Description
The Artillery and Mortars Division capability currently
encompasses all aspects of computer-aided design, conceptual solid
modeling, finite element modeling and analysis, dynamic weapon
system simulation, computer aided manufacturing analysis and
computer aided drafting.
Virtual Prototyping (VP) supports and accelerates the Acquisition
process through interactive, synergistic models and simulations. VP
achieves its many benefits through realistic simulation of hardware
in virtual environments by real users far in advance of any
operational end products or static physical mockups. Virtual
Reality (VR) Simulation fully immerses the user into a synthetic
environment suitable for true user-in-the-loop evaluation of
emerging technologies. Users are able to rapidly evaluate and
interact with which is only a computer based 'notion' in a
realistic environment. VP/VR allows for many design iterations in
place of costly physical fabrications, bringing the power of real
time "what-if" computer analysis. SBA/SMART (Simulation Based
Acquisition/Simulation and Modeling for Acquisition Requirements
and Training) are two Army wide initiatives that are supported by
VP/VR. VP models and VR simulations not only support traditional
item development, but also allow real time user in-the-loop
logistical, maintenance, training and requirements evaluations of
concept weapons systems, early in the design cycle. These permits
robust designs that are more sustainable, producible and more
effective when produced.
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Small Arms SimulatorSmall Arms SimulatorBy breaking performance error into its component parts, modern computer-driven simulators allow scientists to study the complex and interrelated factors that affect human-machine performance. The result: an outstanding tool that leads to better products.
The TACOM-ARDEC simulator consists of a high resolution video projector and disc player for projecting images onto a 120-inch screen, a two-channel digital stereo system for audio feedback, an infrared spot tracker to measure the precise aiming point 60 times every second, and two computers for data acquisition and control.
Advantages
- Realistic target and environment simulation
- Highly accurate aim detector and bullet path calculations
- Slow motion playback of aim track
- Automatic zeroing, hit/miss analysis, and scores
- Controlled environment, not affected by weather, lighting, or other factors
- No down time for target changing, safety precautions, etc.
- Reduced need for live firing