Available Technology

A Real Attention-Getter

Langley Research Center awarded CyberLearning Technology an exclusive license to transform the EAST technology into a fun and exciting video game platform that could safely improve brain functioning for individuals with attention disorders, as well as those who endure high stress and anxiety. In 2003, CyberLearning Technology released the S.M.A.R.T. (Self Mastery and Regulation Training) BrainGames system, an interactive, at-home training tool that is completely compatible with off-the-shelf Sony PlaystionR video games, including such popular titles as Gran Turismo,R Tony Hawk's Pro Skater,T and Spyro the Dragon.T The S.M.A.R.T. BrainGames product uses electroencephalogram (EEG) neurofeedback to make a video game respond to the activity of the player's body and brain. Signals from sensors attached to the player's head and body are fed through a signal-processing unit, and then to a video game controller. As the player's brainwaves come closer to an optimal state of attention, the video game's controller becomes easier to control. On the contrary, if a player becomes bored or distracted, the brainwaves stray from the desired stress-free pattern, and controlling the game becomes more difficult. This encourages the player to continue producing optimal patterns or signals to succeed at the game.
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